QuakeJS: Difference between revisions
No edit summary |
|||
(2 intermediate revisions by one other user not shown) | |||
Line 1: | Line 1: | ||
[http://www.quakejs.com/ QuakeJS] is a browser-based port of '''Quake III Arena''', enabling players to enjoy the classic shooter directly in their web browsers. It uses WebAssembly and WebGL to deliver the original gameplay experience without additional software. | [http://www.quakejs.com/ QuakeJS] is a browser-based port of '''Quake III Arena''', enabling players to enjoy the classic shooter directly in their web browsers. It uses WebAssembly and WebGL to deliver the original gameplay experience without additional software. | ||
== Run the game== | |||
The game can be run by opening it in a web browser and accepting persistent storage of the game files. | |||
== Setup == | == Setup of a dedicated server== | ||
Following example configuration will enable QuakeJS for the domain<code><nowiki>http://quakejs.example.org</nowiki></code>:{{Note|Parts of this module are not yet stable will be available with the upcoming NixOS release | Following example configuration will enable QuakeJS for the domain<code><nowiki>http://quakejs.example.org</nowiki></code>:{{Note|Parts of this module are not yet stable will be available with the upcoming NixOS release 25.05.}}<syntaxhighlight lang="nix"> | ||
services.quakejs = { | services.quakejs = { | ||
enable = true; | enable = true; | ||
Line 14: | Line 16: | ||
[[Category:Applications]] | [[Category:Applications]] | ||
[[Category:Gaming]] | [[Category:Gaming]] | ||
[[Category:Server]] |