Godot-Mono: Difference between revisions

Configuring VSCode Editor for Godot-Mono (C#): Current working solution for Godot C#
Klinger (talk | contribs)
 
(One intermediate revision by one other user not shown)
Line 63: Line 63:
* Set '''Dotnet''' -> '''Editor''' -> '''External Editor''' to '''Visual Studio Code'''.
* Set '''Dotnet''' -> '''Editor''' -> '''External Editor''' to '''Visual Studio Code'''.


====== Configure Godot 4 for External VSCode Integration ======
====== Configure VSCode as External Editor in Godot 4 ======
Click '''Editor''' [top menu] -> '''Editor Settings''' [menu item] -> '''General''' [Tab] -> '''Text Editor''' [Category] -> '''External''' [Sub-Category]:
Click '''Editor''' [top menu] -> '''Editor Settings''' [menu item] -> '''General''' [Tab] -> '''Text Editor''' [Category] -> '''External''' [Sub-Category]:


* '''Exec Path''' -> Add the output of <code>which codium</code>, on my case would be: <code>/etc/profiles/per-user/REPLACE-USERNAME/bin/codium</code>
* '''Exec Path''' -> Add the output of <code>which code</code>, on my case would be: <code>/etc/profiles/per-user/REPLACE-USERNAME/bin/code</code>
* '''Exec Flags''' -> <code>{project} --goto {file}:{line}:{col}</code>
* '''Exec Flags''' -> <code>{project} --goto {file}:{line}:{col}</code>
* '''Use External Editor''' -> <code>On</code>
* '''Use External Editor''' -> <code>On</code>
[[Category:Csharp]]