Godot-Mono: Difference between revisions
→Configuring VSCode Editor for Godot-Mono (C#): Current working solution for Godot C# |
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* Set '''Dotnet''' -> '''Editor''' -> '''External Editor''' to '''Visual Studio Code'''. | * Set '''Dotnet''' -> '''Editor''' -> '''External Editor''' to '''Visual Studio Code'''. | ||
====== Configure Godot 4 | ====== Configure VSCode as External Editor in Godot 4 ====== | ||
Click '''Editor''' [top menu] -> '''Editor Settings''' [menu item] -> '''General''' [Tab] -> '''Text Editor''' [Category] -> '''External''' [Sub-Category]: | Click '''Editor''' [top menu] -> '''Editor Settings''' [menu item] -> '''General''' [Tab] -> '''Text Editor''' [Category] -> '''External''' [Sub-Category]: | ||
* '''Exec Path''' -> Add the output of <code>which | * '''Exec Path''' -> Add the output of <code>which code</code>, on my case would be: <code>/etc/profiles/per-user/REPLACE-USERNAME/bin/code</code> | ||
* '''Exec Flags''' -> <code>{project} --goto {file}:{line}:{col}</code> | * '''Exec Flags''' -> <code>{project} --goto {file}:{line}:{col}</code> | ||
* '''Use External Editor''' -> <code>On</code> | * '''Use External Editor''' -> <code>On</code> | ||
[[Category:Csharp]] |