Development environment with nix-shell: Difference between revisions
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Then just run: | Then just run: | ||
<syntaxhighlight lang="console"> | |||
$ nix-shell | |||
</syntaxhighlight> | |||
Or, to be more explicit: | Or, to be more explicit: | ||
<syntaxhighlight lang="console"> | |||
$ nix-shell shell.nix | |||
</syntaxhighlight> | |||
Now you have rustc available in your shell: | Now you have rustc available in your shell: | ||
<syntaxhighlight lang=" | <syntaxhighlight lang="console"> | ||
$ rustc --version | $ rustc --version | ||
rustc 1.80.1 (3f5fd8dd4 2024-08-06) (built from a source tarball) | rustc 1.80.1 (3f5fd8dd4 2024-08-06) (built from a source tarball) | ||
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Example: Building Nix in a development shell, to get [[Incremental builds]] = faster recompiles. This is because Nix evaluations are cached. | Example: Building Nix in a development shell, to get [[Incremental builds]] = faster recompiles. This is because Nix evaluations are cached. | ||
< | <syntaxhighlight lang="console"> | ||
git clone https://github.com/NixOS/nix --depth 1 | $ git clone https://github.com/NixOS/nix --depth 1 | ||
cd nix | $ cd nix | ||
nix develop | $ nix develop | ||
</ | </syntaxhighlight> | ||
Now what? Let's read the manual: | Now what? Let's read the manual: | ||
< | <syntaxhighlight lang="console"> | ||
less README.md | $ less README.md | ||
less doc/manual/src/contributing/hacking.md | $ less doc/manual/src/contributing/hacking.md | ||
</ | </syntaxhighlight> | ||
The contributing guide for Nix says: | The contributing guide for Nix says: | ||
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So, in our <code>nix develop</code> shell, we run | So, in our <code>nix develop</code> shell, we run | ||
< | <syntaxhighlight lang="console"> | ||
./bootstrap.sh | $ ./bootstrap.sh | ||
./configure $configureFlags --prefix=$(pwd)/outputs/out | $ ./configure $configureFlags --prefix=$(pwd)/outputs/out | ||
make -j $NIX_BUILD_CORES | $ make -j $NIX_BUILD_CORES | ||
</ | </syntaxhighlight> | ||
This will compile Nix to <code>./outputs/out/bin/nix</code> | This will compile Nix to <code>./outputs/out/bin/nix</code> | ||
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Then you can start a development shell with | Then you can start a development shell with | ||
<syntaxHighlight lang= | <syntaxHighlight lang=console> | ||
nix-shell -E 'with import <nixpkgs> { }; callPackage ./default.nix { }' | $ nix-shell -E 'with import <nixpkgs> { }; callPackage ./default.nix { }' | ||
</syntaxHighlight> | </syntaxHighlight> | ||
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# this is useful to make many small changes to a large project | # this is useful to make many small changes to a large project | ||
# after each change, just run `buildPhase` | # after each change, just run `buildPhase` | ||
#cd $HOME/path/to/project | # cd $HOME/path/to/project | ||
configurePhase | configurePhase | ||
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When compiling software which links against local files (e.g. when compiling with rust's cargo), you may encounter the following problem: | When compiling software which links against local files (e.g. when compiling with rust's cargo), you may encounter the following problem: | ||
<syntaxHighlight lang= | <syntaxHighlight lang=console> | ||
= note: impure path `/[...]' used in link | = note: impure path `/[...]' used in link | ||
</syntaxHighlight> | </syntaxHighlight> | ||
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=== Icons not working === | === Icons not working === | ||
Similar to the Gsettings issue, icons can be added with XDG_DATA_DIRS: | Similar to the Gsettings issue, icons can be added with XDG_DATA_DIRS: | ||
< | <syntaxhighlight lang=bash> | ||
XDG_DATA_DIRS=...:${hicolor-icon-theme}/share:${gnome3.adwaita-icon-theme}/share | |||
</syntaxhighlight> | |||
== See Also == | == See Also == | ||
Latest revision as of 12:43, 1 June 2026
Nix can be used to provide some kind of virtual environment through the nix-shell command.
If you already have a nix package definition of your project it's easy: Just use nix-shell instead of nix-build and you will end up in a bash shell that reproduce the build-environment of your package. You can also override[1] your package in a shell.nix file to add test and coverage dependencies, that are not necessary for the actual build of the package, but that you want for your development environment.
But, if you don't (or you don't want to) have a package definition you can still use a nix-shell to provide a reproducible development environment. To do so, you have to create a shell.nix file at the root of your repository. For example, if you want to have rustc with libraries and hello you can write:
{
pkgs ? import <nixpkgs> { },
}:
pkgs.callPackage (
{
mkShell,
hello,
rustc,
pkg-config,
openssl,
}:
mkShell {
strictDeps = true;
# host/target agnostic programs
depsBuildBuild = [
hello
];
# compilers & linkers & dependency finding programs
nativeBuildInputs = [
rustc
pkg-config
];
# libraries
buildInputs = [
openssl
];
}
) { }
Then just run:
$ nix-shell
Or, to be more explicit:
$ nix-shell shell.nix
Now you have rustc available in your shell:
$ rustc --version
rustc 1.80.1 (3f5fd8dd4 2024-08-06) (built from a source tarball)
To be sure that the tools installed on your system will not interfere with the dependencies that you've defined in the shell you can use the --pure option.
If you'd like to load a local nix expression into a shell you can do it by modifying the earlier example a little bit, see comments in the earlier example for where to put your package:
{
pkgs ? import <nixpkgs> {
overlays = [
(final: prev: {
my-package = prev.callPackage ./my-package.nix { };
})
];
},
}:
pkgs.callPackage (
{
mkShell,
my-package
}:
mkShell {
strictDeps = true;
buildInputs = [
my-package
];
}
) { }
If you want to see how to manually run the various phases of a given derivation from a nix-shell (useful to debug), see Nixpkgs/Create_and_debug_packages#Using_nix-shell_for_package_development.
nix develop
For Flakes-based projects (flake.nix file in project root),
we replace nix-shell with nix develop
Example: Building Nix in a development shell, to get Incremental builds = faster recompiles. This is because Nix evaluations are cached.
$ git clone https://github.com/NixOS/nix --depth 1
$ cd nix
$ nix develop
Now what? Let's read the manual:
$ less README.md
$ less doc/manual/src/contributing/hacking.md
The contributing guide for Nix says:
To build all dependencies and start a shell in which all environment variables are set up so that those dependencies can be found: ```console $ nix-shell ``` To build Nix itself in this shell: ```console [nix-shell]$ ./bootstrap.sh [nix-shell]$ ./configure $configureFlags --prefix=$(pwd)/outputs/out [nix-shell]$ make -j $NIX_BUILD_CORES ```
So, in our nix develop shell, we run
$ ./bootstrap.sh
$ ./configure $configureFlags --prefix=$(pwd)/outputs/out
$ make -j $NIX_BUILD_CORES
This will compile Nix to ./outputs/out/bin/nix
Let's make some changes to the source code, and run make again.
Now the compilation should be much faster (see Incremental builds)
stdenv.mkDerivation
Let's assume you have a default.nix file
{ stdenv, python }:
stdenv.mkDerivation {
pname = "some-package";
strictDeps = true;
nativeBuildInputs = [ python ];
version = "0.0.1";
src = /home/yourname/path/to/project; # can be a local path, or fetchFromGitHub, fetchgit, ...
}
Then you can start a development shell with
$ nix-shell -E 'with import <nixpkgs> { }; callPackage ./default.nix { }'
In this shell, you can run the phases of stdenv.mkDerivation:
# clean build: copy sources from /nix/store
echo "src = $src" && cd $(mktemp -d) && unpackPhase && cd *
# dirty build: keep cache files from last buildPhase, to compile faster
# this is useful to make many small changes to a large project
# after each change, just run `buildPhase`
# cd $HOME/path/to/project
configurePhase
buildPhase # most time is spent here
checkPhase && installPhase && fixupPhase
cross env
The comments in the code snippets on nativeBuildInputs and buildInputs above might seem pedantic --- who cares about build-time vs run-time when we're just making a dev environment, not a real package! However, the distinction becomes of practical importance if one wants a cross compilation development environment. In that case one would begin file with something like:
{ pkgs ? import <nixpkgs> { crossSystem.config = "exotic_arch-unknown-exotic_os"; } }:
and nativeBuildInputs would be for the native platform, while buildInputs would be for the foreign platform. That's a much more practical distinction: any tool that's miscategorized one won't be able to run, and any library that's miscategorized one won't be able to link!
Troubleshooting
When compiling software which links against local files (e.g. when compiling with rust's cargo), you may encounter the following problem:
= note: impure path `/[...]' used in link
This happens due to a specialty in nix: ld is wrapped in a shell script which refuses to link against files not residing in the nix store, to ensure the purity of builds. Obviously this is not useful when building locally, for example in your home directory. To disable this behavior simply set
NIX_ENFORCE_PURITY=0
in the nix-shell.
No GSettings schemas are installed on the system
When working with gtk, the XDG_DATA_DIRS must contain a path to the gtk schemas, if not an application may crash with the error above.
For packages we use wrapGAppsHook in nativeBuildInputs, however in nix-shell this is not working as expected.
To get your application to work in nix-shell you will need to add the following to your mkShell expression:
mkShell {
...
strictDeps = true;
buildInputs = [ gtk3 ];
shellHook = ''
export XDG_DATA_DIRS=$GSETTINGS_SCHEMAS_PATH
'';
}
This may also called: $GSETTINGS_SCHEMAS_PATH.
Icons not working
Similar to the Gsettings issue, icons can be added with XDG_DATA_DIRS:
XDG_DATA_DIRS=...:${hicolor-icon-theme}/share:${gnome3.adwaita-icon-theme}/share