Nix-writers: Difference between revisions
imported>Lassulus Add nix-writers skeleton |
imported>Lassulus No edit summary |
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<syntaxHighlight lang=nix> | <syntaxHighlight lang=nix> | ||
pkgs.writers.writeC "hello-world-ncurses" { libraries = [ pkgs.ncurses ]; } '' | pkgs.writers.writeC "hello-world-ncurses" { | ||
libraries = [ pkgs.ncurses ]; | |||
} '' | |||
#include <ncurses.h> | #include <ncurses.h> | ||
int main() { | int main() { | ||
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===Haskell=== | ===Haskell=== | ||
<syntaxHighlight lang=nix> | |||
writeHaskell "missiles" { | |||
libraries = [ pkgs.haskellPackages.acme-missiles ]; | |||
} '' | |||
import Acme.Missiles | |||
main = launchMissiles | |||
'' | |||
</syntaxHighlight> | |||
===JavaScript=== | ===JavaScript=== | ||
<syntaxHighlight lang=nix> | |||
writeJS "example" { | |||
libraries = [ pkgs.nodePackages.uglify-js ]; | |||
} '' | |||
var UglifyJS = require("uglify-js"); | |||
var code = "function add(first, second) { return first + second; }"; | |||
var result = UglifyJS.minify(code); | |||
console.log(result.code); | |||
'' | |||
</syntaxHighlight> | |||
===Perl=== | ===Perl=== | ||
<syntaxHighlight lang=nix> | |||
writePerl "example" { | |||
libraries = [ pkgs.perlPackages.boolean ]; | |||
} '' | |||
use boolean; | |||
print "Howdy!\n" if true; | |||
'' | |||
</syntaxHighlight> | |||
===Python2=== | ===Python2=== | ||
<syntaxHighlight lang=nix> | |||
writePython2 "test_python2" { | |||
libraries = [ pkgs.python2Packages.enum ]; | |||
} '' | |||
from enum import Enum | |||
class Test(Enum): | |||
a = "success" | |||
print Test.a | |||
'' | |||
</syntaxHighlight> | |||
===Python3=== | ===Python3=== | ||
<syntaxHighlight lang=nix> | |||
writePython3 "test_python3" { | |||
libraries = [ pkgs.python3Packages.pyyaml ]; | |||
} '' | |||
import yaml | |||
y = yaml.load(""" | |||
- test: success | |||
""") | |||
print(y[0]['test']) | |||
'' | |||
</syntaxHighlight> |
Revision as of 09:36, 22 April 2019
Nix-writers are a way to write other programming languages inline in nix-code. Basically it's like writeScript/writeScriptBin but for other Languages.
Every writer has a ...Bin variant which can be used inside environment.systemPackages. Most of the writers take an attrributeset where one can add libraries.
Languages
bash
This is basically writeScript but with the shebang to bash already included.
pkgs.writers.writeBash "hello_world" ''
echo 'hello world!'
''
C
pkgs.writers.writeC "hello-world-ncurses" {
libraries = [ pkgs.ncurses ];
} ''
#include <ncurses.h>
int main() {
initscr();
printw("Hello World !!!");
refresh(); endwin();
return 0;
}
''
dash
pkgs.writers.writeDash "hello_world" ''
echo 'hello world!'
''
Haskell
writeHaskell "missiles" {
libraries = [ pkgs.haskellPackages.acme-missiles ];
} ''
import Acme.Missiles
main = launchMissiles
''
JavaScript
writeJS "example" {
libraries = [ pkgs.nodePackages.uglify-js ];
} ''
var UglifyJS = require("uglify-js");
var code = "function add(first, second) { return first + second; }";
var result = UglifyJS.minify(code);
console.log(result.code);
''
Perl
writePerl "example" {
libraries = [ pkgs.perlPackages.boolean ];
} ''
use boolean;
print "Howdy!\n" if true;
''
Python2
writePython2 "test_python2" {
libraries = [ pkgs.python2Packages.enum ];
} ''
from enum import Enum
class Test(Enum):
a = "success"
print Test.a
''
Python3
writePython3 "test_python3" {
libraries = [ pkgs.python3Packages.pyyaml ];
} ''
import yaml
y = yaml.load("""
- test: success
""")
print(y[0]['test'])
''