Godot: Difference between revisions
m →Enabling VSCode Editor for Godot-Mono (C#): splitted dotnet specific part, from external editor part |
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]; | ]; | ||
}; | }; | ||
Configure Godot's '''Editor → Editor Settings''' menu: | Configure Godot's '''Editor → Editor Settings''' menu: | ||
* Set '''Dotnet''' -> '''Editor''' -> '''External Editor''' to '''Visual Studio Code'''. | * Set '''Dotnet''' -> '''Editor''' -> '''External Editor''' to '''Visual Studio Code'''. | ||
====== Configure Godot 4 for External VSCode Integration ====== | |||
Click '''Editor''' [top menu] -> '''Editor Settings''' [menu item] -> '''General''' [Tab] -> '''Text Editor''' [Category] -> '''External''' [Sub-Category]: | Click '''Editor''' [top menu] -> '''Editor Settings''' [menu item] -> '''General''' [Tab] -> '''Text Editor''' [Category] -> '''External''' [Sub-Category]: | ||