Godot: Difference between revisions

m Enabling VSCode Editor for Godot-Mono (C#): splitted dotnet specific part, from external editor part
Line 38: Line 38:
   ];
   ];
  };
  };
====== Configure Godot 4 for External VSCode Integration ======
Configure Godot's '''Editor → Editor Settings''' menu:
Configure Godot's '''Editor → Editor Settings''' menu:
* Set '''Dotnet''' -> '''Editor''' -> '''External Editor''' to '''Visual Studio Code'''.
* Set '''Dotnet''' -> '''Editor''' -> '''External Editor''' to '''Visual Studio Code'''.
====== Configure Godot 4 for External VSCode Integration ======
Click '''Editor''' [top menu] -> '''Editor Settings''' [menu item] -> '''General''' [Tab] -> '''Text Editor''' [Category] -> '''External''' [Sub-Category]:
Click '''Editor''' [top menu] -> '''Editor Settings''' [menu item] -> '''General''' [Tab] -> '''Text Editor''' [Category] -> '''External''' [Sub-Category]: