Godot: Difference between revisions

Export Templates: Fixes reference for Godot, "-" is replaced with "."
Line 21: Line 21:


=== Android Export Target ===
=== Android Export Target ===
Accept Android license:
nixpkgs.config.android_sdk.accept_license = true;
Add to your system the usual Android and Java development packages, such as:
environment.systemPackages = with pkgs; [
   android-studio
   android-tools
   androidenv.androidPkgs.androidsdk
   androidenv.androidPkgs.emulator
   androidenv.androidPkgs.ndk-bundle
  jdk # Java
];
Configure Godot's '''Editor''' -> '''Editor Settings''' -> '''General''' [Tab] -> '''Export''' [Category]  -> '''Android''' [Sub-item], as such:
* '''Android SDK Path:''' Reference <code>pkgs.androidenv.androidPkgs.androidsdk</code> path. Like: <code>/nix/store/p2cdj75bbzswjc84789cmlwhy6ll7avr-androidsdk/libexec/android-sdk/</code>
* '''Java SDK Path:''' Reference <code>pkgs.jdk</code> path. Like: <code>/nix/store/55qm2mvhmv7n2n6yzym1idrvnlwia73z-openjdk-21.0.5+11</code>


== Configuring VSCode Editor for Godot-Mono (C#) ==
== Configuring VSCode Editor for Godot-Mono (C#) ==