Godot: Difference between revisions
→Export Templates: Fixes reference for Godot, "-" is replaced with "." |
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=== Android Export Target === | === Android Export Target === | ||
Accept Android license: | |||
nixpkgs.config.android_sdk.accept_license = true; | |||
Add to your system the usual Android and Java development packages, such as: | |||
environment.systemPackages = with pkgs; [ | |||
android-studio | |||
android-tools | |||
androidenv.androidPkgs.androidsdk | |||
androidenv.androidPkgs.emulator | |||
androidenv.androidPkgs.ndk-bundle | |||
jdk # Java | |||
]; | |||
Configure Godot's '''Editor''' -> '''Editor Settings''' -> '''General''' [Tab] -> '''Export''' [Category] -> '''Android''' [Sub-item], as such: | |||
* '''Android SDK Path:''' Reference <code>pkgs.androidenv.androidPkgs.androidsdk</code> path. Like: <code>/nix/store/p2cdj75bbzswjc84789cmlwhy6ll7avr-androidsdk/libexec/android-sdk/</code> | |||
* '''Java SDK Path:''' Reference <code>pkgs.jdk</code> path. Like: <code>/nix/store/55qm2mvhmv7n2n6yzym1idrvnlwia73z-openjdk-21.0.5+11</code> | |||
== Configuring VSCode Editor for Godot-Mono (C#) == | == Configuring VSCode Editor for Godot-Mono (C#) == | ||