QuakeJS: Difference between revisions
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[http://www.quakejs.com/ QuakeJS] is a browser-based port of '''Quake III Arena''', enabling players to enjoy the classic shooter directly in their web browsers. It uses WebAssembly and WebGL to deliver the original gameplay experience without additional software. | [http://www.quakejs.com/ QuakeJS] is a browser-based port of '''Quake III Arena''', enabling players to enjoy the classic shooter directly in their web browsers. It uses WebAssembly and WebGL to deliver the original gameplay experience without additional software. | ||
== Run the game== | |||
The game can be run by opening it in a web browser and accepting persistent storage of the game files. | |||
== Setup == | == Setup of a dedicated server== | ||
Following example configuration will enable QuakeJS for the domain<code><nowiki>http://quakejs.example.org</nowiki></code>:{{Note|Parts of this module are not yet stable will be available with the upcoming NixOS release 24.11.}}<syntaxhighlight lang="nix"> | Following example configuration will enable QuakeJS for the domain<code><nowiki>http://quakejs.example.org</nowiki></code>:{{Note|Parts of this module are not yet stable will be available with the upcoming NixOS release 24.11.}}<syntaxhighlight lang="nix"> | ||
services.quakejs = { | services.quakejs = { | ||
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}; | }; | ||
</syntaxhighlight>Join your own dedicated server using the url: <code><nowiki>http://quakejs.example.org/play?connect%20192.0.2.0:27960</nowiki>, where</code> 192.0.2.0 <code>is the public IP of your dedicated server.</code> | </syntaxhighlight>Join your own dedicated server using the url: <code><nowiki>http://quakejs.example.org/play?connect%20192.0.2.0:27960</nowiki>, where</code> 192.0.2.0 <code>is the public IP of your dedicated server.</code> | ||
[[Category:Applications]] | |||
[[Category:Gaming]] | |||
[[Category:Server]] |
Latest revision as of 20:36, 26 September 2024
QuakeJS is a browser-based port of Quake III Arena, enabling players to enjoy the classic shooter directly in their web browsers. It uses WebAssembly and WebGL to deliver the original gameplay experience without additional software.
Run the game
The game can be run by opening it in a web browser and accepting persistent storage of the game files.
Setup of a dedicated server
Following example configuration will enable QuakeJS for the domainhttp://quakejs.example.org
:
services.quakejs = {
enable = true;
hostname = "quakejs.example.org";
eula = true;
openFirewall = true;
dedicated-server.enable = true;
};
Join your own dedicated server using the url: http://quakejs.example.org/play?connect%20192.0.2.0:27960, where
192.0.2.0 is the public IP of your dedicated server.