Dolphin Emulator: Difference between revisions
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Clarify overclocking is for Wii U / Mayflash adapters only. (The more modern "Lagless adapter" by Arte does not require manual overclocking) |
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{{disambiguation|Dolphin|the [[KDE]] | {{disambiguation|Dolphin|the [[KDE]] file manager}} | ||
Dolphin is a Nintendo GameCube and Wii emulator, currently supporting the x86_64 and AArch64 architectures. Dolphin is available for Linux, macOS, Windows, and Android. It is a free and open source, community-developed project. Dolphin was the first GameCube and Wii emulator, and currently the only one capable of playing commercial games. | Dolphin is a Nintendo GameCube and Wii emulator, currently supporting the x86_64 and AArch64 architectures. Dolphin is available for Linux, macOS, Windows, and Android. It is a free and open source, community-developed project. Dolphin was the first GameCube and Wii emulator, and currently the only one capable of playing commercial games. | ||
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To enable [https://docs.google.com/document/d/1cQ3pbKZm_yUtcLK9ZIXyPzVbTJkvnfxKIyvuFMwzWe0 GCC to USB adapter overclocking] for improved polling rates, use the <code>gcadapter-oc-kmod</code> kernel module. | To enable [https://docs.google.com/document/d/1cQ3pbKZm_yUtcLK9ZIXyPzVbTJkvnfxKIyvuFMwzWe0 GCC to USB adapter overclocking] for improved polling rates with the Wii U or Mayflash adapter, use the <code>gcadapter-oc-kmod</code> kernel module. | ||
{{file|/etc/nixos/configuration.nix|nix|<nowiki> | {{file|/etc/nixos/configuration.nix|nix|<nowiki> | ||