PlayStation 2: Difference between revisions
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With 155 million sold, the PS2 was the best-selling gaming console ever. | |||
Home-brew development is still going on, and many games recover online gaming capability since developer are | |||
rewriting game server. A list of PlayStation 2 Online Games is available [https://docs.google.com/spreadsheets/d/1bbxOGm4dPxZ4Vbzyu3XxBnZmuPx3Ue-cPqBeTxtnvkQ here]. | |||
Playstation 2 use PFS filesystem. You could use pfsshell on PC. pfsshell's author advises you to not use it as root. | = Emulation = | ||
This section explains how to run Playstation 2 games on NixOS. | |||
== PCSX2 == | |||
You need a legal copy of your ps2 bios. There are many ways to do it, i just describe an easy but slowly one using uLaunchELF : | |||
1/ get latest ps2ident from https://github.com/ps2homebrew/PS2Ident/releases/tag/stable | |||
2/ extract somewhere on an USB mass storage | |||
3/ launch it from uLaunchELF (mass:) , then select USB as save device | |||
4/ waiiiiiiiiiiiit. ( slow USB 1, notice progress bars ) | |||
5/ copy files in the right pcsx2 directory ( by default /home/<username>/.config/PCSX2/bios ) | |||
You can also explore the bios file using romdirfs. | |||
= Development = | |||
If you want to develop for the PlayStation 2 on NixOS you'll probably want to use the Open Source PS2SDK . | |||
The section below explains how to bootstrap the toolchain in order to have a working development environment. | |||
== Building the open source PS2SDK on NixOS == | |||
You can use the following nix-shell script to build the open source PS2SDK through [https://github.com/ps2dev/ps2dev ps2dev]. | |||
<syntaxhighlight lang="nix"> | |||
{ pkgs ? import <nixpkgs> {} }: | |||
let fhs = pkgs.buildFHSUserEnv { | |||
name = "ps2dev"; | |||
targetPkgs = pkgs: (with pkgs; [ | |||
autoconf | |||
automake | |||
libtool | |||
gnumake | |||
clang | |||
clang-tools | |||
gcc | |||
wget | |||
git | |||
patch | |||
texinfo | |||
bash | |||
file | |||
bison | |||
flex | |||
gettext | |||
gsl | |||
gnum4 | |||
gmp.dev | |||
gmp.out | |||
mpfr.out | |||
mpfr.dev | |||
libmpc | |||
cmake | |||
zlib.dev | |||
zlib.out | |||
]); | |||
runScript = "bash"; | |||
}; | |||
in pkgs.stdenv.mkDerivation { | |||
name = "ps2dev-shell"; | |||
nativeBuildInputs = [ fhs ]; | |||
hardeningDisable = [ "format" ]; | |||
shellHook = '' | |||
# or whatever you want | |||
export PS2DEV=$HOME/ps2 | |||
mkdir -p $PS2DEV | |||
chown -R $USER: $PS2DEV | |||
# setup login env | |||
export PS2SDK=$PS2DEV/ps2sdk | |||
export PATH=$PATH:$PS2DEV/bin:$PS2DEV/ee/bin:$PS2DEV/iop/bin:$PS2DEV/dvp/bin:$PS2SDK/bin | |||
export CMAKE_INSTALL_PREFIX=$PS2DEV | |||
exec ps2dev | |||
''; | |||
} | |||
</syntaxhighlight> | |||
You will have to run this shell each time you want to enter in an environment with the SDK tools available or, alternatively, re-export those environment variables in the shell of your liking: | |||
<syntaxhighlight lang="bash"> | |||
# or whatever you want | |||
export PS2DEV=$HOME/ps2 | |||
export PS2SDK=$PS2DEV/ps2sdk | |||
export PATH=$PATH:$PS2DEV/bin:$PS2DEV/ee/bin:$PS2DEV/iop/bin:$PS2DEV/dvp/bin:$PS2SDK/bin | |||
</syntaxhighlight> | |||
= PlayStation 2 Expansion Bay = | |||
Read more about it : https://en.wikipedia.org/wiki/PlayStation_2_Expansion_Bay | |||
Only genuine Sony adapter offers network capability, you can upgrade them to sata thanks to a SATA mod kit from bitfunx or maxdiypower. On slim model, you can find kit too, but you will need to solder on the motherboard. | |||
== HDD Partitioning == | |||
Playstation 2 use PFS filesystem and APA partitions see [https://master.dl.sourceforge.net/project/kernelloader/Sony%20Linux%20Toolkit/Package%20Update%20Files/apa/libhdd_ref.pdf?viasf=1 libHdd Reference Manual] for more information. You could use pfsshell on PC to create APA partition and format to PFS. pfsshell's author advises you to not use it as root. | |||
<syntaxhighlight lang="bash"> | <syntaxhighlight lang="bash"> | ||
# chown myuser /dev/sdb | # chown myuser /dev/sdb | ||
Line 27: | Line 122: | ||
pfs Max mount: 1, Max open: 1, Number of buffers: 10 | pfs Max mount: 1, Max open: 1, Number of buffers: 10 | ||
pfs version 0000 driver start. | pfs version 0000 driver start. | ||
# | # initialize yes | ||
# ls | # ls | ||
0x0001 128MB __mbr | 0x0001 128MB __mbr | ||
Line 35: | Line 130: | ||
0x0100 1024MB __common | 0x0100 1024MB __common | ||
</syntaxhighlight> | </syntaxhighlight> | ||
=== install wLauncher === | |||
In order to be able to launch unofficial softwares, you can : | |||
* launch a dvd with [https://cturt.github.io/freedvdboot.html FreeDVDBoot] | |||
* have a modchip | |||
* boot with a FMCB installed memory card | |||
* boot on HDD with an elf launcher like wLauncher or [https://github.com/parrado/SoftDev2 SoftDev2] | |||
Extract [https://web.archive.org/web/20221210004709/https://www.ps2-home.com/forum/download/file.php?id=15758&sid=f956d2accefb993288a6791c7c85a5c0 this archive] (wLE_kHn_20200810.7z md5:430af5615895736d96b4f7156e92b2b0 [https://www.ps2-home.com/forum/viewtopic.php?t=5128 dl source]) then call hdl_dump: | |||
$ hdl_dump initialize /dev/sdb MBR.KELF | |||
=== install FHDB (Free HDBoot) === | === install FHDB (Free HDBoot) === | ||
Get FMCB installer from official website :https://sites.google.com/view/ysai187/home/projects/fmcbfhdb | |||
You should be able to launch it following the instruction there. | |||
=== Install games === | |||
Games doesn't use PFS but HDLoader partition so we can't rely on pfsshell to install them. Use hdl_dump (see hdl_dump help) : | |||
$ hdl_dump install /dev/sdb Final\ Fantasy\ X\ \(France\).iso | |||
== Network == | |||
== Samba == | === Samba === | ||
works fine - example soon. | works fine - example soon. | ||
== FTP transfer == | === FTP transfer === | ||
* PC side : | A very slow solution ( ~ 500KB/s ). | ||
* PC side (client) : | |||
PS2 doesn't support TLS, use plain FTP. (tested with filezilla) | PS2 doesn't support TLS, use plain FTP. (tested with filezilla) | ||
* PS2 side : | * PS2 side (server) : | ||
Launch ps2net. You need to activate hdd (exploring it in uLaunchELF for example) before ps2net to share it. | Launch ps2net. You need to activate hdd (exploring it in uLaunchELF for example) before ps2net to share it. | ||
[[Category:Gaming]] | |||
[[Category:Applications]] | |||
[[Category:Hardware]] |
Latest revision as of 11:46, 8 October 2024
With 155 million sold, the PS2 was the best-selling gaming console ever. Home-brew development is still going on, and many games recover online gaming capability since developer are rewriting game server. A list of PlayStation 2 Online Games is available here.
Emulation
This section explains how to run Playstation 2 games on NixOS.
PCSX2
You need a legal copy of your ps2 bios. There are many ways to do it, i just describe an easy but slowly one using uLaunchELF :
1/ get latest ps2ident from https://github.com/ps2homebrew/PS2Ident/releases/tag/stable 2/ extract somewhere on an USB mass storage 3/ launch it from uLaunchELF (mass:) , then select USB as save device 4/ waiiiiiiiiiiiit. ( slow USB 1, notice progress bars ) 5/ copy files in the right pcsx2 directory ( by default /home/<username>/.config/PCSX2/bios )
You can also explore the bios file using romdirfs.
Development
If you want to develop for the PlayStation 2 on NixOS you'll probably want to use the Open Source PS2SDK . The section below explains how to bootstrap the toolchain in order to have a working development environment.
Building the open source PS2SDK on NixOS
You can use the following nix-shell script to build the open source PS2SDK through ps2dev.
{ pkgs ? import <nixpkgs> {} }:
let fhs = pkgs.buildFHSUserEnv {
name = "ps2dev";
targetPkgs = pkgs: (with pkgs; [
autoconf
automake
libtool
gnumake
clang
clang-tools
gcc
wget
git
patch
texinfo
bash
file
bison
flex
gettext
gsl
gnum4
gmp.dev
gmp.out
mpfr.out
mpfr.dev
libmpc
cmake
zlib.dev
zlib.out
]);
runScript = "bash";
};
in pkgs.stdenv.mkDerivation {
name = "ps2dev-shell";
nativeBuildInputs = [ fhs ];
hardeningDisable = [ "format" ];
shellHook = ''
# or whatever you want
export PS2DEV=$HOME/ps2
mkdir -p $PS2DEV
chown -R $USER: $PS2DEV
# setup login env
export PS2SDK=$PS2DEV/ps2sdk
export PATH=$PATH:$PS2DEV/bin:$PS2DEV/ee/bin:$PS2DEV/iop/bin:$PS2DEV/dvp/bin:$PS2SDK/bin
export CMAKE_INSTALL_PREFIX=$PS2DEV
exec ps2dev
'';
}
You will have to run this shell each time you want to enter in an environment with the SDK tools available or, alternatively, re-export those environment variables in the shell of your liking:
# or whatever you want
export PS2DEV=$HOME/ps2
export PS2SDK=$PS2DEV/ps2sdk
export PATH=$PATH:$PS2DEV/bin:$PS2DEV/ee/bin:$PS2DEV/iop/bin:$PS2DEV/dvp/bin:$PS2SDK/bin
PlayStation 2 Expansion Bay
Read more about it : https://en.wikipedia.org/wiki/PlayStation_2_Expansion_Bay Only genuine Sony adapter offers network capability, you can upgrade them to sata thanks to a SATA mod kit from bitfunx or maxdiypower. On slim model, you can find kit too, but you will need to solder on the motherboard.
HDD Partitioning
Playstation 2 use PFS filesystem and APA partitions see libHdd Reference Manual for more information. You could use pfsshell on PC to create APA partition and format to PFS. pfsshell's author advises you to not use it as root.
# chown myuser /dev/sdb
$ pfsshell
pfsshell for POSIX systems
https://github.com/uyjulian/pfsshell
This program uses pfs, apa, iomanX,
code from ps2sdk (https://github.com/ps2dev/ps2sdk)
Type "help" for a list of commands.
> device /dev/sdb
hdd: PS2 APA Driver v2.5 (c) 2003 Vector
hdd: max open = 1, 3 buffers
hdd: 07:13:40 02/03/2020
hdd: disk0: 0x06fccf2f sectors, max 0x00200000
hdd: checking log...
hdd: drive status 0, format version 00000002
hdd: version 0000 driver start.
pfs Playstation Filesystem Driver v2.2
ps2fs: (c) 2003 Sjeep, Vector and Florin Sasu
pfs Max mount: 1, Max open: 1, Number of buffers: 10
pfs version 0000 driver start.
# initialize yes
# ls
0x0001 128MB __mbr
0x0100 128MB __net
0x0100 256MB __system
0x0100 512MB __sysconf
0x0100 1024MB __common
install wLauncher
In order to be able to launch unofficial softwares, you can :
- launch a dvd with FreeDVDBoot
- have a modchip
- boot with a FMCB installed memory card
- boot on HDD with an elf launcher like wLauncher or SoftDev2
Extract this archive (wLE_kHn_20200810.7z md5:430af5615895736d96b4f7156e92b2b0 dl source) then call hdl_dump:
$ hdl_dump initialize /dev/sdb MBR.KELF
install FHDB (Free HDBoot)
Get FMCB installer from official website :https://sites.google.com/view/ysai187/home/projects/fmcbfhdb
You should be able to launch it following the instruction there.
Install games
Games doesn't use PFS but HDLoader partition so we can't rely on pfsshell to install them. Use hdl_dump (see hdl_dump help) :
$ hdl_dump install /dev/sdb Final\ Fantasy\ X\ \(France\).iso
Network
Samba
works fine - example soon.
FTP transfer
A very slow solution ( ~ 500KB/s ).
- PC side (client) :
PS2 doesn't support TLS, use plain FTP. (tested with filezilla)
- PS2 side (server) :
Launch ps2net. You need to activate hdd (exploring it in uLaunchELF for example) before ps2net to share it.