PlayStation 2: Difference between revisions
imported>GovanifY Added a dev section for crazy people doing ps2 dev in 2020 like me |
imported>Bignaux mNo edit summary |
||
Line 96: | Line 96: | ||
pfs Max mount: 1, Max open: 1, Number of buffers: 10 | pfs Max mount: 1, Max open: 1, Number of buffers: 10 | ||
pfs version 0000 driver start. | pfs version 0000 driver start. | ||
# | # initialize yes | ||
# ls | # ls | ||
0x0001 128MB __mbr | 0x0001 128MB __mbr |
Revision as of 12:23, 3 December 2020
Emulation
This section explains how to run Playstation 2 games on NixOS. A dedicated Games page lists games and reports on their successful execution on NixOS.
PCSX2
You need a legal copy of your ps2 bios. There are many ways to do it, i just describe an easy but slowly one using uLaunchELF :
1/ get latest ps2ident from https://www.ps2-home.com/forum/viewtopic.php?p=11926#p11926 2/ extract somewhere on an USB mass storage 3/ launch it from uLaunchELF (mass:) , then select USB as save device 4/ waiiiiiiiiiiiit. ( slow USB 1, notice progress bars ) 5/ copy files in the right pcsx2 directory ( by default /home/<username>/.config/PCSX2/bios )
You can also explore the bios file using romdirfs.
Development
If you want to develop for the PlayStation 2 on NixOS you'll probably want to use the Open Source PS2SDK . The section below explains how to bootstrap the toolchain in order to have a working development environment.
Building the open source PS2SDK on NixOS
You can use the following nix-shell script to build the open source PS2SDK through ps2toolchain.
{ pkgs ? import <nixpkgs> {} }:
let fhs = pkgs.buildFHSUserEnv {
name = "ps2dev";
targetPkgs = pkgs: (with pkgs; [
gnumake
clang
clang-tools
gcc
wget
git
patch
texinfo
bash
]);
runScript = "bash";
};
in pkgs.stdenv.mkDerivation {
name = "ps2dev-shell";
nativeBuildInputs = [ fhs ];
shellHook = ''
# or whatever you want
export PS2DEV=$HOME/ps2
mkdir -p $PS2DEV
chown -R $USER: $PS2DEV
# setup login env
export PS2SDK=$PS2DEV/ps2sdk
export PATH=$PATH:$PS2DEV/bin:$PS2DEV/ee/bin:$PS2DEV/iop/bin:$PS2DEV/dvp/bin:$PS2SDK/bin
exec ps2dev
'';
}
You will have to run this shell each time you want to enter in an environment with the SDK tools available or, alternatively, re-export those environment variables in the shell of your liking:
# or whatever you want
export PS2DEV=$HOME/ps2
export PS2SDK=$PS2DEV/ps2sdk
export PATH=$PATH:$PS2DEV/bin:$PS2DEV/ee/bin:$PS2DEV/iop/bin:$PS2DEV/dvp/bin:$PS2SDK/bin
Retail
HDD Partitioning
Playstation 2 use PFS filesystem. You could use pfsshell on PC. pfsshell's author advises you to not use it as root.
# chown myuser /dev/sdb
$ pfsshell
pfsshell for POSIX systems
https://github.com/uyjulian/pfsshell
This program uses pfs, apa, iomanX,
code from ps2sdk (https://github.com/ps2dev/ps2sdk)
Type "help" for a list of commands.
> device /dev/sdb
hdd: PS2 APA Driver v2.5 (c) 2003 Vector
hdd: max open = 1, 3 buffers
hdd: 07:13:40 02/03/2020
hdd: disk0: 0x06fccf2f sectors, max 0x00200000
hdd: checking log...
hdd: drive status 0, format version 00000002
hdd: version 0000 driver start.
pfs Playstation Filesystem Driver v2.2
ps2fs: (c) 2003 Sjeep, Vector and Florin Sasu
pfs Max mount: 1, Max open: 1, Number of buffers: 10
pfs version 0000 driver start.
# initialize yes
# ls
0x0001 128MB __mbr
0x0100 128MB __net
0x0100 256MB __system
0x0100 512MB __sysconf
0x0100 1024MB __common
install FHDB (Free HDBoot)
Alternatively you could simply use an image disc with dd ( as windows people use HDDGURU: HDD Raw Copy Tool) , for example FHDB image disc ( like https://www.ps2-home.com/forum/download/file.php?id=12450 ) , that way you can use homebrews too :
dd if=FHDB.img of=/dev/sdb status=progress
FHDB is slower than FMCB but you can use it to install FMCB.
Install games
Use hdl_dump (see hdl_dump help) :
$ hdl_dump install /dev/sdb Final\ Fantasy\ X\ \(France\).iso
Network
Samba
works fine - example soon.
FTP transfer
A very slow solution ( ~ 500KB/s ).
- PC side (client) :
PS2 doesn't support TLS, use plain FTP. (tested with filezilla)
- PS2 side (server) :
Launch ps2net. You need to activate hdd (exploring it in uLaunchELF for example) before ps2net to share it.