Explaining the current Steam Package build: Difference between revisions
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** this method would allow us to have binaries in the expected paths without disrupting the system. | ** this method would allow us to have binaries in the expected paths without disrupting the system. | ||
** Steam itself, as well as Valve games and perhaps others like to checksum their executables, so patching does not work. | ** Steam itself, as well as Valve games and perhaps others like to checksum their executables, so patching does not work. | ||
* Cons: Performance might suffer from this, but we are not sure. | * Cons: | ||
** Performance might suffer from this, but we are not sure. | |||
** Kernel patch is required for SteamVR asynchronous reprojection.<ref>https://lvra.gitlab.io/docs/distros/nixos/#steamvr</ref><ref>https://github.com/NixOS/nixpkgs/issues/217119</ref> | |||
=== Link bash to /bin and glibc/lib to /lib and be happy === | === Link bash to /bin and glibc/lib to /lib and be happy === | ||