Dolphin Emulator: Difference between revisions
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{{disambiguation|Dolphin|the [[KDE]] | {{disambiguation|Dolphin|the [[KDE]] file manager}} | ||
Dolphin is a Nintendo GameCube and Wii emulator, currently supporting the x86_64 and AArch64 architectures. Dolphin is available for Linux, macOS, Windows, and Android. It is a free and open source, community-developed project. Dolphin was the first GameCube and Wii emulator, and currently the only one capable of playing commercial games. | Dolphin is a Nintendo GameCube and Wii emulator, currently supporting the x86_64 and AArch64 architectures. Dolphin is available for Linux, macOS, Windows, and Android. It is a free and open source, community-developed project. Dolphin was the first GameCube and Wii emulator, and currently the only one capable of playing commercial games. | ||
Latest revision as of 20:07, 8 June 2025
Dolphin is a Nintendo GameCube and Wii emulator, currently supporting the x86_64 and AArch64 architectures. Dolphin is available for Linux, macOS, Windows, and Android. It is a free and open source, community-developed project. Dolphin was the first GameCube and Wii emulator, and currently the only one capable of playing commercial games.
Use with controllers
To use GameCube controllers NixOS udev rules are required.
❄︎ /etc/nixos/configuration.nix
{ pkgs, ... }:
{
services.udev.packages = [ pkgs.dolphin-emu ];
}
To enable GCC to USB adapter overclocking for improved polling rates, use the gcadapter-oc-kmod
kernel module.
❄︎ /etc/nixos/configuration.nix
{ config, ... }:
{
boot.extraModulePackages = [
config.boot.kernelPackages.gcadapter-oc-kmod
];
# to autoload at boot:
boot.kernelModules = [
"gcadapter_oc"
];
}