Talk:Godot: Difference between revisions
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→Things To Add: export templates usage in Nix |
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* setup dependencies for exporting to windows, android etc | * setup dependencies for exporting to windows, android etc | ||
* how to use the godot_4-export-templates package? godot does not find it when installed. it's easier to use godot to manage it | * how to use the godot_4-export-templates package? godot does not find it when installed. it's easier to use godot to manage it | ||
superherointj: | |||
- On export templates: A single "godot_4-export-templates" may be shared between multiple Godot applications in nixpkgs, and you can automatically add godot-templates to your host using: | |||
`home.file.".local/share/godot/export_templates/${pkgs.godot_4-export-templates.version}".source = pkgs.godot_4-export-templates;`, such that when you have your Godot application upgraded, a new template will be automatically provisioned. Indeed there is work to be done on templates management, particularly for `godot-mono`. I may look into it eventually. |
Revision as of 21:50, 10 April 2025
Things To Add
- setup instructions and shell.nix files for languages Godot supports (C#, C/C++, Rust, etc.)
- setup dependencies for exporting to windows, android etc
- how to use the godot_4-export-templates package? godot does not find it when installed. it's easier to use godot to manage it
superherointj:
- On export templates: A single "godot_4-export-templates" may be shared between multiple Godot applications in nixpkgs, and you can automatically add godot-templates to your host using: `home.file.".local/share/godot/export_templates/${pkgs.godot_4-export-templates.version}".source = pkgs.godot_4-export-templates;`, such that when you have your Godot application upgraded, a new template will be automatically provisioned. Indeed there is work to be done on templates management, particularly for `godot-mono`. I may look into it eventually.