Development environment with nix-shell: Difference between revisions

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Nix can be used to provides some kind of '''virtual environment''' through the <code>nix-shell</code> command.
Nix can be used to provide some kind of '''virtual environment''' through the <code>nix-shell</code> command.


If you already have a nix package definition of your project it's easy: Just use <code>nix-shell</code> instead of <code>nix-build</code> and you will end up in a bash shell that reproduce the build-environment of your package. You can also override[https://nixos.org/nixpkgs/manual/#sec-pkg-override] your package in a <code>shell.nix</code> file to add test and coverage dependencies, that are not necessary for the actual build of the package, but that you want for your development environment.
If you already have a nix package definition of your project it's easy: Just use <code>nix-shell</code> instead of <code>nix-build</code> and you will end up in a bash shell that reproduce the build-environment of your package. You can also override[https://nixos.org/nixpkgs/manual/#sec-pkg-override] your package in a <code>shell.nix</code> file to add test and coverage dependencies, that are not necessary for the actual build of the package, but that you want for your development environment.


But, if you don't (or you don't want to) have a package definition you can still use a nix-shell to provide a reproducible development environment. To do so, you have to create a <code>shell.nix</code> file at the root of your repository. For example, if you want to have Ruby 2.3 and not one provided by your system you can write:
But, if you don't (or you don't want to) have a package definition you can still use a nix-shell to provide a reproducible development environment. To do so, you have to create a <code>shell.nix</code> file at the root of your repository. For example, if you want to have rustc with libraries and hello you can write:
<syntaxHighlight lang=nix>
<syntaxhighlight lang="nix">
{ pkgs ? import <nixpkgs> {} }:
{
  pkgs.mkShell {
  pkgs ? import <nixpkgs> { },
     # nativeBuildInputs is usually what you want -- tools you need to run
}:
     nativeBuildInputs = [ pkgs.buildPackages.ruby_2_3 ];
pkgs.callPackage (
}
  {
</syntaxHighlight>
    mkShell,
    hello,
    rustc,
    pkg-config,
    openssl,
  }:
  mkShell {
    strictDeps = true;
     # host/target agnostic programs
    depsBuildBuild = [
      hello
    ];
    # compilers & linkers & dependecy finding programs
    nativeBuildInputs = [
      rustc
      pkg-config
    ];
    # libraries
     buildInputs = [
      openssl
    ];
  }
) { }
 
</syntaxhighlight>


Then just run:
Then just run:
Line 18: Line 42:
{{Commands|$ nix-shell shell.nix}}
{{Commands|$ nix-shell shell.nix}}


Now you got ruby 2.3 in available in your shell:
Now you have ruby 3.2 available in your shell:
<syntaxhighlight lang="bash">
$ rustc --version
rustc 1.80.1 (3f5fd8dd4 2024-08-06) (built from a source tarball)
</syntaxhighlight>
 
To be sure that the tools installed on your system will not interfere with the dependencies that you've defined in the shell you can use the <code>--pure</code> option.
 
If you'd like to load a local nix expression into a shell you can do it by modifying the earlier example a little bit, see comments in the earlier example for where to put your package:
<syntaxhighlight lang="nix">
{
  pkgs ? import <nixpkgs> {
    overlays = [
      (final: prev: {
        my-package = prev.callPackage ./my-package.nix { };
      })
    ];
  },
}:
pkgs.callPackage (
  {
    mkShell,
    my-package
  }:
  mkShell {
    strictDeps = true;
    buildInputs = [
      my-package
    ];
  }
) { }
</syntaxhighlight>
 
If you want to see how to manually run the various phases of a given derivation from a nix-shell (useful to debug), see [[Nixpkgs/Create_and_debug_packages#Using_nix-shell_for_package_development]].
 
== nix develop ==
 
For [[Flakes]]-based projects (<code>flake.nix</code> file in project root),
we replace <code>nix-shell</code> with <code>nix develop</code>
 
Example: Building Nix in a development shell, to get [[Incremental builds]] = faster recompiles
 
<pre>
git clone https://github.com/NixOS/nix --depth 1
cd nix
nix develop
</pre>
 
Now what? Let's read the manual:
 
<pre>
less README.md
less doc/manual/src/contributing/hacking.md
</pre>
 
The contributing guide for Nix says:
 
<pre>
To build all dependencies and start a shell in which all environment
variables are set up so that those dependencies can be found:
 
```console
$ nix-shell
```
 
To build Nix itself in this shell:
 
```console
[nix-shell]$ ./bootstrap.sh
[nix-shell]$ ./configure $configureFlags --prefix=$(pwd)/outputs/out
[nix-shell]$ make -j $NIX_BUILD_CORES
```
</pre>
 
So, in our <code>nix develop</code> shell, we run
 
<pre>
./bootstrap.sh
./configure $configureFlags --prefix=$(pwd)/outputs/out
make -j $NIX_BUILD_CORES
</pre>
 
This will compile Nix to <code>./outputs/out/bin/nix</code>
 
Let's make some changes to the source code, and run <code>make</code> again.<br>
Now the compilation should be much faster (see [[Incremental builds]])
 
== stdenv.mkDerivation ==
 
Let's assume you have a <code>default.nix</code> file
 
<syntaxhighlight lang="nix">
{ stdenv, python }:
stdenv.mkDerivation {
  pname = "some-package";
  strictDeps = true;
  nativeBuildInputs = [ python ];
  version = "0.0.1";
  src = /home/yourname/path/to/project; # can be a local path, or fetchFromGitHub, fetchgit, ...
}
</syntaxhighlight>
 
Then you can start a development shell with
 
<syntaxHighlight lang=bash>
<syntaxHighlight lang=bash>
$ ruby --version
nix-shell -E 'with import <nixpkgs> { }; callPackage ./default.nix { }'
ruby 2.3.7p456 (2018-03-28) [x86_64-linux]
</syntaxHighlight>
</syntaxHighlight>


To be sure that the tools installed on your system will not interfere with the dependencies that you've defined in the shell you can use the <code>--pure</code> option.
In this shell, you can run the phases of stdenv.mkDerivation:
 
<syntaxHighlight lang=bash>
# clean build: copy sources from /nix/store
echo "src = $src" && cd $(mktemp -d) && unpackPhase && cd *
 
# dirty build: keep cache files from last buildPhase, to compile faster
# this is useful to make many small changes to a large project
# after each change, just run `buildPhase`
#cd $HOME/path/to/project
 
configurePhase
 
buildPhase # most time is spent here


If you'd like to load a local nix expression into a shell you can do it by modifying the earlier example a little bit:
checkPhase && installPhase && fixupPhase
<syntaxHighlight lang=nix>
{ pkgs ? import <nixpkgs> {} }:
pkgs.mkShell {
  # buildInputs is for dependencies you'd need "at run time",
  # were you to to use nix-build not nix-shell and build whatever you were working on
  buildInputs = [
    (import ./my-expression.nix { inherit pkgs; })
  ];
}
</syntaxHighlight>
</syntaxHighlight>


=== Small cross env note ===
== cross env ==


The comments in the code snippets on <code>nativeBuildInputs</code> and <code>buildInputs</code> above might seem pendantic --- who cares about build-time vs run-time when we're just making a dev environment, not a real package! However, the distinction becomes of practical importance if one wants a cross compilation development environment. In that case one would begin file with something like:
The comments in the code snippets on <code>nativeBuildInputs</code> and <code>buildInputs</code> above might seem pedantic --- who cares about build-time vs run-time when we're just making a dev environment, not a real package! However, the distinction becomes of practical importance if one wants a cross compilation development environment. In that case one would begin file with something like:
<syntaxHighlight lang=nix>
<syntaxHighlight lang=nix>
{ pkgs ? import <nixpkgs> { crossSystem.config = "exotic_arch-unknown-exotic_os"; } }:
{ pkgs ? import <nixpkgs> { crossSystem.config = "exotic_arch-unknown-exotic_os"; } }:
Line 46: Line 176:
and <code>nativeBuildInputs</code> would be for the native platform, while <code>buildInputs</code> would be for the foreign platform. That's a much more practical distinction: any tool that's miscategorized one won't be able to run, and any library that's miscategorized one won't be able to link!
and <code>nativeBuildInputs</code> would be for the native platform, while <code>buildInputs</code> would be for the foreign platform. That's a much more practical distinction: any tool that's miscategorized one won't be able to run, and any library that's miscategorized one won't be able to link!


== Using Direnv ==
== direnv ==


One of the limitations of nix-shell is that you can't use a shell other than bash. Thankfully, there is Direnv [[https://direnv.net/]] with the support of Nix[[https://github.com/direnv/direnv/wiki/Nix]] to overcome this limitation. Also, Direnv provides some nice features like loading the environment automatically when you enter your project directory and show the loaded variables to you (explicit is always better;-)).
One of the limitations of nix-shell is that you can't use a shell other than bash. Thankfully, there is Direnv [[https://direnv.net/]] with the support of Nix[[https://github.com/direnv/direnv/wiki/Nix]] to overcome this limitation. Also, Direnv provides some nice features like loading the environment automatically when you enter your project directory and show the loaded variables to you (explicit is always better;-)).
Line 103: Line 233:
For packages we use <code>wrapGAppsHook</code> in <code>nativeBuildInputs</code>, however in nix-shell this is not working as expected.
For packages we use <code>wrapGAppsHook</code> in <code>nativeBuildInputs</code>, however in nix-shell this is not working as expected.
To get your application to work in nix-shell you will need to add the following to your <code>mkShell</code> expression:
To get your application to work in nix-shell you will need to add the following to your <code>mkShell</code> expression:
<syntaxHighlight lang=nix>
<syntaxhighlight lang="nix">
mkShell {
mkShell {
   ...
   ...
  strictDeps = true;
   buildInputs = [ gtk3 ];
   buildInputs = [ gtk3 ];
   shellHook = ''
   shellHook = ''
     XDG_DATA_DIRS=$GSETTINGS_SCHEMA_PATH
     export XDG_DATA_DIRS=$GSETTINGS_SCHEMAS_PATH
   '';
   '';
}
}
</syntaxHighlight>
</syntaxhighlight>
 
This may also called: <code>$GSETTINGS_SCHEMA'''S'''_PATH</code>.


=== Icons not working ===
=== Icons not working ===
Similar to the Gsettings issue, icons can be added with XDG_DATA_DIRS:
Similar to the Gsettings issue, icons can be added with XDG_DATA_DIRS:
<pre> XDG_DATA_DIRS=...:${hicolor-icon-theme}/share:${gnome3.adwaita-icon-theme}/share</pre>
<pre> XDG_DATA_DIRS=...:${hicolor-icon-theme}/share:${gnome3.adwaita-icon-theme}/share</pre>
[[Category:Development]]
[[Category:nix]]

Latest revision as of 18:54, 29 October 2024

Nix can be used to provide some kind of virtual environment through the nix-shell command.

If you already have a nix package definition of your project it's easy: Just use nix-shell instead of nix-build and you will end up in a bash shell that reproduce the build-environment of your package. You can also override[1] your package in a shell.nix file to add test and coverage dependencies, that are not necessary for the actual build of the package, but that you want for your development environment.

But, if you don't (or you don't want to) have a package definition you can still use a nix-shell to provide a reproducible development environment. To do so, you have to create a shell.nix file at the root of your repository. For example, if you want to have rustc with libraries and hello you can write:

{
  pkgs ? import <nixpkgs> { },
}:
pkgs.callPackage (
  {
    mkShell,
    hello,
    rustc,
    pkg-config,
    openssl,
  }:
  mkShell {
    strictDeps = true;
    # host/target agnostic programs
    depsBuildBuild = [
      hello
    ];
    # compilers & linkers & dependecy finding programs
    nativeBuildInputs = [
      rustc
      pkg-config
    ];
    # libraries
    buildInputs = [
      openssl
    ];
  }
) { }

Then just run:

$ nix-shell

Or, to be more explicit:

$ nix-shell shell.nix

Now you have ruby 3.2 available in your shell:

$ rustc --version
rustc 1.80.1 (3f5fd8dd4 2024-08-06) (built from a source tarball)

To be sure that the tools installed on your system will not interfere with the dependencies that you've defined in the shell you can use the --pure option.

If you'd like to load a local nix expression into a shell you can do it by modifying the earlier example a little bit, see comments in the earlier example for where to put your package:

{
  pkgs ? import <nixpkgs> {
    overlays = [
      (final: prev: {
        my-package = prev.callPackage ./my-package.nix { };
      })
    ];
  },
}:
pkgs.callPackage (
  {
    mkShell,
    my-package
  }:
  mkShell {
    strictDeps = true;
    buildInputs = [
      my-package
    ];
  }
) { }

If you want to see how to manually run the various phases of a given derivation from a nix-shell (useful to debug), see Nixpkgs/Create_and_debug_packages#Using_nix-shell_for_package_development.

nix develop

For Flakes-based projects (flake.nix file in project root), we replace nix-shell with nix develop

Example: Building Nix in a development shell, to get Incremental builds = faster recompiles

git clone https://github.com/NixOS/nix --depth 1
cd nix
nix develop

Now what? Let's read the manual:

less README.md
less doc/manual/src/contributing/hacking.md

The contributing guide for Nix says:

To build all dependencies and start a shell in which all environment
variables are set up so that those dependencies can be found:

```console
$ nix-shell
```

To build Nix itself in this shell:

```console
[nix-shell]$ ./bootstrap.sh
[nix-shell]$ ./configure $configureFlags --prefix=$(pwd)/outputs/out
[nix-shell]$ make -j $NIX_BUILD_CORES
```

So, in our nix develop shell, we run

./bootstrap.sh
./configure $configureFlags --prefix=$(pwd)/outputs/out
make -j $NIX_BUILD_CORES

This will compile Nix to ./outputs/out/bin/nix

Let's make some changes to the source code, and run make again.
Now the compilation should be much faster (see Incremental builds)

stdenv.mkDerivation

Let's assume you have a default.nix file

{ stdenv, python }:
stdenv.mkDerivation {
  pname = "some-package";
  strictDeps = true;
  nativeBuildInputs = [ python ];
  version = "0.0.1";
  src = /home/yourname/path/to/project; # can be a local path, or fetchFromGitHub, fetchgit, ...
}

Then you can start a development shell with

nix-shell -E 'with import <nixpkgs> { }; callPackage ./default.nix { }'

In this shell, you can run the phases of stdenv.mkDerivation:

# clean build: copy sources from /nix/store
echo "src = $src" && cd $(mktemp -d) && unpackPhase && cd *

# dirty build: keep cache files from last buildPhase, to compile faster
# this is useful to make many small changes to a large project
# after each change, just run `buildPhase`
#cd $HOME/path/to/project

configurePhase

buildPhase # most time is spent here

checkPhase && installPhase && fixupPhase

cross env

The comments in the code snippets on nativeBuildInputs and buildInputs above might seem pedantic --- who cares about build-time vs run-time when we're just making a dev environment, not a real package! However, the distinction becomes of practical importance if one wants a cross compilation development environment. In that case one would begin file with something like:

{ pkgs ? import <nixpkgs> { crossSystem.config = "exotic_arch-unknown-exotic_os"; } }:

and nativeBuildInputs would be for the native platform, while buildInputs would be for the foreign platform. That's a much more practical distinction: any tool that's miscategorized one won't be able to run, and any library that's miscategorized one won't be able to link!

direnv

One of the limitations of nix-shell is that you can't use a shell other than bash. Thankfully, there is Direnv [[2]] with the support of Nix[[3]] to overcome this limitation. Also, Direnv provides some nice features like loading the environment automatically when you enter your project directory and show the loaded variables to you (explicit is always better;-)).

First, install Direnv:

nix-env -i direnv

Now, you need to add one more file in the root of your repository named .envrc that contains only this:

use_nix

Then depending on the shell you are using, you need to add a line in your configuration file. See the Setup section of the doc[4]. For example, for Zsh put in your ~/.zshrc.local:

eval "$(direnv hook zsh)"

Then, still at the root of your repository, run:

$ direnv allow .
direnv: loading .envrc
direnv: using nix
[...]
 +SIZE +SOURCE_DATE_EPOCH +STRINGS +STRIP +TEMP +TEMPDIR +TMP +TMPDIR +_PATH +buildInputs +builder +checkPhase +cmakeFlags +configureFlags +doCheck +enableParallelBuilding +name +nativeBuildInputs +out +postCheck +preCheck +preConfigure +propagatedBuildInputs +propagatedNativeBuildInputs +shell +src +stdenv +system +testInputs +version ~PATH

Bonus: you can see all the variables set by the nix-shell :)

Now you can leave your project and the environment will be unloaded:

$ cd ..
direnv: unloading

No need to use direnv allow anymore, the next time you go to your project the environment will be loaded!

More explanation and configuration tweaks can be found in the Direnv wiki [5].

Troubleshooting

When compiling software which links against local files (e.g. when compiling with rust's cargo), you may encounter the following problem:

= note: impure path `/[...]' used in link

This happens due to a specialty in nix: ld is wrapped in a shell script which refuses to link against files not residing in the nix store, to ensure the purity of builds. Obviously this is not useful when building locally, for example in your home directory. To disable this behavior simply set

NIX_ENFORCE_PURITY=0

in the nix-shell.

No GSettings schemas are installed on the system

When working with gtk, the XDG_DATA_DIRS must contain a path to the gtk schemas, if not an application may crash with the error above.

For packages we use wrapGAppsHook in nativeBuildInputs, however in nix-shell this is not working as expected. To get your application to work in nix-shell you will need to add the following to your mkShell expression:

mkShell {
  ...
  strictDeps = true;
  buildInputs = [ gtk3 ];
  shellHook = ''
     export XDG_DATA_DIRS=$GSETTINGS_SCHEMAS_PATH
  '';
}

This may also called: $GSETTINGS_SCHEMAS_PATH.

Icons not working

Similar to the Gsettings issue, icons can be added with XDG_DATA_DIRS:

 XDG_DATA_DIRS=...:${hicolor-icon-theme}/share:${gnome3.adwaita-icon-theme}/share