Godot: Difference between revisions
→Installation: Basic instructions for Godot-Mono VSCode. |
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==== Enabling VSCode Editor for Godot-Mono (C#) ==== | ==== Enabling VSCode Editor for Godot-Mono (C#) ==== | ||
As Godot editor | As Godot editor has poor support for C#, VSCode editor is recommended. | ||
Install and configure VSCode as such: | Install and configure VSCode as such: | ||
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]; | ]; | ||
}; | }; | ||
====== Configure Godot 4 for External VSCode Integration ====== | |||
Configure Godot's '''Editor → Editor Settings''' menu: | |||
* Set '''Dotnet''' -> '''Editor''' -> '''External Editor''' to '''Visual Studio Code'''. | |||
Click '''Editor''' [top menu] -> '''Editor Settings''' [menu item] -> '''General''' [Tab] -> '''Text Editor''' [Category] -> '''External''' [Sub-Category]: | |||
* '''Exec Path''' -> Add the output of <code>which codium</code>, on my case would be: <code>/etc/profiles/per-user/REPLACE-USERNAME/bin/codium</code> | |||
* '''Exec Flags''' -> <code>{project} --goto {file}:{line}:{col}</code> | |||
* '''Use External Editor''' -> <code>On</code> | |||
[[Category:Applications]] | [[Category:Applications]] | ||