Godot: Difference between revisions
m →Enabling VSCode Editor for Godot-Mono (C#): splitted dotnet specific part, from external editor part |
Export Templates |
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Add either <code>pkgs.godot</code> (GDScript) or <code>pkgs.godot-mono</code> (GDScript + C#) to <code>environment.systemPackages</code>. | Add either <code>pkgs.godot</code> (GDScript) or <code>pkgs.godot-mono</code> (GDScript + C#) to <code>environment.systemPackages</code>. | ||
==== | == Export Templates == | ||
Automatically enable `godot-templates` in your host using: | |||
<code>home.file.".local/share/godot/export_templates/${pkgs.godot_4-export-templates.version}".source = pkgs.godot_4-export-templates;</code> | |||
Whenever Godot application is upgraded, the new template version will be automatically provisioned. | |||
For `godot-mono`, should reference `pkgs.godot-mono_4-export-templates` but package is still pending in nixpkgs. | |||
== Configuring VSCode Editor for Godot-Mono (C#) == | |||
As Godot editor has poor support for C#, VSCode editor is recommended. | As Godot editor has poor support for C#, VSCode editor is recommended. | ||